Saturday, May 10, 2014

Measured audio induced fear of 24 subjects using EEG signals

For my current thesis I had measurements of EEG activity from 24 mostly student subjects. The intention was to capture moments of fear or anxiousness which are induced only using audio effects. What turned out early that it's pretty hard to do. How can you arouse anxiousness to people that have different concepts of what's frightening and what's not? How can you point out the exact moment, when that feeling occurred? Are just audio inputs enough for someone to experience real danger?

I came up with the following solution: I coded a kind of dumb DJ set, that can play music one after the other automatically, meanwhile effects (short audio) can be played. When a music or an effect starts, a given message is sent on the given serial port that would mark the exact point on the EEG signal when (or after when) fear may occur. Volumes of music and effects can be adjusted and it makes a log file out of the played effects to remember order. Here's a picture of the GUI (implemented in C#):

So far so good. Now I can play frustrating base music meanwhile fear conditioning the subject having a 'condition' (as on the GUI) effect before playing the 'stimuli' effect. So the condition effect (conditional stimulus) would be a sound of a squeaking door, the stimuli effect (unconditional stimulus) would be an unpleasant scream for example.

To be able to differentiate signals at fearful moments from calm or neutral moments, I searched for a (proven to be) relaxing music beside a horror ambient music and some frightening effects.

Measuring equipment

Course of a measurement

The measurements took place at a dark, quiet room as far as possible. The subject got decorated with the neuroheadset, earphone and scarf combo, then instructed not to move until I indicated it was over. The subjects were told that they were to experience a dream of a blind man, and they should find out where they were during listening.

After that, I started the calming music (~3 minutes) with some also calming natural quiet ambient effects in the background to guide the subject a little bit. The 'horror part' (~8 minutes) began sudden and harsh: loudly slammed iron door before a psychopathic scream. Then some effect pairs (conditional and unconditional stimulus) played on the fly, with approximately 40 seconds between these pairs.

Straight after measurement, the subjects were asked to rank on a scale of 1 to 10:

  • the degree of relaxation at the beginning,
  • the frustrating effect of the horror ambient music,
  • the intensity of fear or anxiety effect by effect,
  • and the overall degree of frustration in the second part.

These subjective rankings are used to filter out irrelevant EEG signals, I only analysed moments where effects were rated ≥ 7 that is happened to be 45 time points.

To be continued...

In the next post I'm going to present the analysis of the retrieved signals and observations of others on which I base my theory of fear measurement using EEG. Till that, here are some statistics I generated from my log files:

# Number of subjects:           24 (22 with log file)
# Number of effects played:    272
# Male/female:                20/4
# Student/nonstudent:         18/6
# Avg age:                  24.625

# Score distribution (0-10):
----------------------------
 0: 177    65.074%
 1:   0    0.000%
 2:   1    0.368%
 3:   2    0.735%
 4:  10    3.676%
 5:  11    4.044%
 6:  26    9.559%
 7:  21    7.721%
 8:  16    5.882%
 9:   5    1.838%
10:   3    1.103%

- it means that 21 + 16 + 5 + 3 = 45 points is to be analysed

# Score distribution effect by effect:     0   1   2   3   4   5   6   7   8   9  10
------------------------------------------------------------------------------------
scream_high:                               1   0   0   0   0   0   0   0   0   0   0
cellar_door_slam:                         11   0   1   0   3   1   2   2   1   0   1
dog_growling:                             12   0   0   0   1   1   2   0   1   0   0
scream_distance:                           6   0   0   0   1   0   0   0   0   0   0
female_finale_stimuli:                     1   0   0   0   0   0   0   1   0   1   0
male_first_scream:                         9   0   0   1   0   1   1   1   0   0   0
female_first_scream:                       3   0   0   0   0   0   0   0   1   0   0
sqeaking_door:                            15   0   0   0   2   0   5   0   0   0   0
laugh_closed_mouth_female:                14   0   0   1   0   0   0   0   0   0   0
footsteps_on_hollow_wooden_surface:        2   0   0   0   0   0   0   0   0   0   0
death_roman:                               2   0   0   0   0   0   0   0   0   0   0
scream_psycho:                            11   0   0   0   0   1   2   3   2   0   0
screams:                                   1   0   0   0   0   0   0   0   0   0   0
monster_growl:                            11   0   0   0   1   1   2   0   0   1   0
scream_short_medium:                      10   0   0   0   0   0   2   2   3   0   0
chainsaw:                                  1   0   0   0   0   0   0   0   0   0   0
chains_long:                              15   0   0   0   0   2   2   0   2   0   0
finale_condition:                          3   0   0   0   0   4   2   5   2   2   1
male_finale_stimuli:                       7   0   0   0   0   0   3   2   3   0   1
zombie_animal_groan:                       8   0   0   0   1   0   0   1   0   0   0
heartbeat:                                 9   0   0   0   0   0   0   1   0   0   0
slow_breathing:                            9   0   0   0   0   0   1   1   1   1   0
long_laughter:                            14   0   0   0   1   0   2   1   0   0   0
man_crying_heartbeat:                      2   0   0   0   0   0   0   1   0   0   0

# Scoresum and times played of effects:   scoresum   times played         rate
------------------------------------------------------------------------------
scream_high:                                     0              1        0.000
cellar_door_slam:                               63             22        2.864
dog_growling:                                   29             17        1.706
scream_distance:                                 4              7        0.571
female_finale_stimuli:                          16              3        5.333
male_first_scream:                              21             13        1.615
female_first_scream:                             8              4        2.000
sqeaking_door:                                  38             22        1.727
laugh_closed_mouth_female:                       3             15        0.200
footsteps_on_hollow_wooden_surface:              0              2        0.000
death_roman:                                     0              2        0.000
scream_psycho:                                  54             19        2.842
screams:                                         0              1        0.000
monster_growl:                                  30             16        1.875
scream_short_medium:                            50             17        2.941
chainsaw:                                        0              1        0.000
chains_long:                                    38             21        1.810
finale_condition:                              111             19        5.842
male_finale_stimuli:                            66             16        4.125
zombie_animal_groan:                            11             10        1.100
heartbeat:                                       7             10        0.700
slow_breathing:                                 30             13        2.308
long_laughter:                                  23             18        1.278
man_crying_heartbeat:                            7              3        2.333

- scoresum = sum of scores given
- rate     = scoresum / times played


# Scoresum and times played of effect types:   scoresum   times played         rate
-----------------------------------------------------------------------------------
conditional stimulus:                               349            160        2.181
unconditional stimulus:                             260            112        2.321

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